Real Name

Project VIBRI.exe


Transforms obstacles into real-life, responsive at support


Not designed for serious or lone combat, limited mind


Music, her programmer


Her limits as a digital construct

Vibstick is a digital Slush Fighter. She takes the form of a anthropomorphic stick-rabbit drawn in crude vector lines and draws power from a vector line that she is programmed to perpetually skip across.


Vibstick was programmed to be a cheerful and energetic being who constantly skipped across a set path, dodging through obstacles that she would encounter. As far as intelligence goes, Vibstick is capable of demonstrating some sentience but otherwise follows her programming without question. Although she shows resentment for her limits, whether that resentment is out of spite for her programmer or concern for being unable to protect that programmer is unknown. For that matter, whether her care for her programmer was programmed in or just natural is a mystery as well. One of the only known things about Vibstick is her power of obstacle translation. By correctly passing through obstacles, Vibstick is able to translate those obstacles from her programming into real-life, using them to affect targets.

Abilties in Launcher GameEdit

  • Uses attacks with random effects periodically
    • Vibstick will walk across a white vector line slightly above the ground. Upon going through one of the following obstacles after every interval of 10 seconds, the follow effect will activate:
      • Loop: Traps one enemy in a bubble where they'll be unable to attack.
      • Ledge: Creates a vertical line to the right of the screen that divides the screen and blocks off incoming enemies.
      • Wave: Creates a wavy horizontal line halfway through the screen that bounces Big Blue whenever he hits it.
      • Gap: Forms a gap below one ground enemy, instantly killing it.
    • Each effect (except Gap) lasts for 5 seconds.
    • If Vibstick is attacked before heading towards an obstacle, she will miss it and take extra damage.
  • Auto Fighter
  • Limited HP


  • Rhythm Shift (50,000 points)
    • If Vibstick is about to encounter an obstacle, she cannot be hurt.
  • Longplay (100,000 points)
    • The effects of every obstacle (except Gap) will last 5 seconds longer.
  • Track Skip (bonus objective)
    • Adds an input attack to Vibstick: before it approaches, the next obstacle can be selected.


Strixie's JudgmentEdit

To think Strixie would find an even bigger nobody than that Ivan guy. This is it, seriously? A computer program with no proper personality or relevance to anything? No wonder this thing's always dead-last in the most viewed list of...basically every category it's in!

Overall: 1/10 - Just...pathetic.


Notes from Scottick: These are all Slush Fighters I have made up and created. Apart from Scottick, none of them are based off any real-life people. Also, please do not edit this page without Scottick's permission.

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